Keyboard shortcuts
ARGUS has a small set of fixed shortcuts that are always active, and a much larger set of bindable shortcuts that you configure per surface in Input controls. This page lists the fixed ones and points at the rest.
Fixed shortcuts don’t fire while a text input, textarea or select has focus. That’s so typing the letter
/in a search box doesn’t open the global search.
Global
| Keys | Action |
|---|---|
| / | Open global search |
| Esc | Close the current drawer, modal or menu |
| ? | Open the keyboard-shortcut overlay |
| Ctrl + K | Command palette (dashboard only) |
These are the only ARGUS shortcuts that work everywhere in the app.
Per-surface shortcuts are bindable
The majority of ARGUS shortcuts — DRC stick keys, map controls, tile cycling, PTT, HUD toggles — are not hard-coded. They are bindable through Input controls, which merges keyboard, gamepad and HOTAS inputs into a single mapping layer.
This means the list below describes the default mapping profile shipped with ARGUS. If you, or your org admin, edit the profile, your shortcuts may differ. Open the Input controls page to see the currently active mapping for any surface.
Operation console
| Keys | Action |
|---|---|
| Alt + , | Open settings drawer (aspirational — not wired yet) |
| Alt + T | Focus the tile grid |
| Alt + M | Toggle master-caution panel |
| G | Grab DRC authority (prompts confirmation) |
| Space | PTT — hold to transmit |
Alt+, is listed in the default profile but the destination drawer
is not yet implemented. It currently no-ops and the HUD shows a
“coming soon” toast.
Map
The map is primarily mouse-driven. In both 2D and the Cesium 3D view:
| Input | 2D | 3D |
|---|---|---|
| Left-click drag | Pan | Pan |
| Right-click drag | — | Rotate camera |
| Middle-click drag | — | Tilt camera |
| Scroll wheel | Zoom | Zoom |
| 2 / 3 | Switch to 2D / 3D | Same |
| F | Frame selected asset | Same |
| Shift + click on asset | Centre map + follow | Same |
Keyboard-only users can pan with arrow keys once the map has focus and zoom with + / -.
Drone stream tile
When a stream tile has focus:
| Keys | Action |
|---|---|
| ] | Cycle to next tile binding (if bound) |
| [ | Cycle to previous tile binding (if bound) |
| F | Toggle fullscreen |
| R | Start / stop recording (commander-only) |
| 1..4 | Select simulcast quality layer |
The cycle bindings only operate if you set them in Input controls; by default they’re enabled so most operators don’t notice.
DRC
All DRC bindings are unbound by default. This is intentional — DRC is a safety-critical surface and we would rather have operators explicitly bind their preferred keys / sticks than inherit a mapping that may not match their hardware.
Configure them from Input controls → DRC. Typical bindings:
- Throttle / Yaw / Pitch / Roll — gamepad sticks are usual, but WASDQE on keyboard is supported.
- Takeoff / Land / RTH — dedicated buttons or chord keys.
- Gimbal pitch / Zoom — usually on triggers or the scroll wheel.
DRC bindings are per-user and persist across ops.
Shortcut overlay
Pressing ? anywhere in the app opens an overlay that lists the active bindings for the surface you are on. The overlay is live — if Input controls changes mid-session, the overlay reflects it. Press Esc or ? again to dismiss.