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Map overview

The map tile is usually the largest tile in any layout. It unifies three real rendering modes behind a single tile — the mode picker never unloads the entities you’ve drawn, so you can plan in 2D, switch to Cesium for context, and flip to Google Earth 3D for a different camera without redrawing a thing.

The three real modes

ModeWhat it is
2dFlat Google Maps view, satellite imagery by default. Fastest to render, best for planning.
3dGoogle Earth 3D tiles — photogrammetric globe, slightly lighter GPU cost than Cesium photoreal.
cesium3dCesium with Google Photorealistic 3D Tiles as the base layer, OSM Buildings overlay, terrain lighting, and the whole Cesium feature surface (measurement, sensor fusion, tactical hologram, Panoptic overlays).

Anything described elsewhere in this manual as “tactical hologram” or “vision filter” is an effect applied on top of one of these three modes — not a separate fourth mode.

Cycling modes

Click the globe icon in the tile toolbar. The cycle order is cesium3d → 3d → 2d → cesium3d. One click per step. There is no keyboard shortcut for the cycle itself.

Your last-picked mode is stored per user per browser, so opening the console in a new session restores whichever mode you were last in.

What persists when you switch modes

  • Camera position, zoom, heading — captured before the switch and restored when you return to that mode. If you were panned over a specific building in cesium3d, leaving for 2d and coming back drops you back where you were.
  • Polygons, flags, measurement history, polygon-draft state — tied to mission data, so they render in every mode automatically.
  • Vision filter + intensity — session-state on the component; a page reload resets them.

What’s dropped when you switch

  • Active measurement session — any half-drawn ruler/path/area measurement is cancelled. Completed measurements are also cleared; they’re ephemeral by design.
  • Active polygon-draw session — if you were mid-draw when you switched modes, the draft is discarded and you have to start over.
  • Camera follow — if the map was locked to a drone (“Snap to drone”) and you switch into 2d, follow is disabled (2D doesn’t implement the camera-follow binding). Switching back to 3d or cesium3d preserves the follow state.

Core interactions

Camera follow — “Snap to drone”

Click the drone icon in the tile toolbar to lock the camera to the currently selected drone. The map will pan and re-orient as the drone moves. A cooldown of 6 seconds prevents the camera from jittering if the drone position flickers rapidly.

  • Click again to release.
  • Selecting a different drone in the fleet tile re-targets follow to the new drone automatically.
  • In 2d mode the button is hidden — 2D has no follow binding.

Focus region

Every mission has a venue-bounded region. The focus region action recenters the camera to fit that region. Accessible from the tile toolbar; also fired automatically when a new mission is loaded.

Mouse controls (Cesium 3D)

InputAction
Left-click + dragPan the camera along the ground plane
Right-click + dragRotate / orbit the camera
Middle-click + dragTilt
Scroll wheelZoom in / out

Left-click as pan is an ARGUS choice overriding Cesium’s default where left-click initiates rotation. It matches Google Maps’ muscle memory.

Mouse controls (2D)

Standard Google Maps — left-click drag pans, scroll zooms. There’s no rotation.

Right-click context menu

Right-click anywhere on the map to get:

  • Place Flag — opens the flag panel pinned to that coordinate.
  • Draw [polygon type] — opens the polygon-draw tool with the first vertex at the click point. One submenu entry per real polygon type (see Polygons).
  • Measure — only while a measurement tool is already active; otherwise hidden.

The layer sidebar

Expand the layer sidebar (top-left of the tile) for per-layer toggles. Organised by tab:

  • Layers — basemaps, OSM Buildings toggle, sky/atmosphere.
  • FUSIONsensor fusion (coverage, detections, thermal) and Panoptic feeds. Only visible in cesium3d.
  • Vision — the 12 vision filters + intensity slider.

Overlays that draw in every mode

These render identically across 2d / 3d / cesium3d:

  • Drones (live position + heading + trail)
  • DJI docks (ground location + coverage cone in 3D modes)
  • VMS camera FOV sectors
  • Polygons (geofence, nofly, sar + any custom-type polygon)
  • Flags (all 13 flag types render with their colour + icon)
  • Selected drone’s waypoint mission path